Digital Foundry sorted out the versions of Assassin’s Creed Shadows for PS5 and Xbox Series
von Conny01.September 2025
Assassin’s Creed Shadows is the first series of a series developed without looking back at pasty consoles. As a result, a new version of the Anvil engine from Ubisoft was able to spread the wings and show what it really capable of. Digital Foundry appreciated the work of developers on ports for the PlayStation 5 and Xbox Series and tried to find out which of the performance modes is better. Parsing the game on PC and PS5 Pro will come out later.
Collected the main thing from the video df:
On the features of the game on consoles
Thanks to the new version of Anvil https://nogamstop-casinos.co.uk/reputable-casinos/ in Shadows There are reiteraining global lighting, weather simulation, physics of destroyed surroundings and more. All this was impossible even in Assassin’s Creed Mirage from 2023. However, not every innovation is available on all platforms-in each performance mode we have to sacrifice something.
On PS5 and Xbox Series X, the Haresing Global Lighting is present in 30 FPS and 40 FPS modes in the entire game world. Thanks to this, the picture receives more natural and realistic shadows and the game of light. RT-reference in Shadows there are also, but they are available only on more advanced systems like PC and PS5 Pro. On ordinary consoles, you have to be content with reflections in the screen space (SSR).
Meanwhile, the 60 FPS mode is forgiven with the trace of rays and takes in its place a less accurate pre -“baked” lighting. It could be observed in Mirage And Valhalla . However, global reiterating lighting (regardless of the selected display mode), however, the Freimrata falls up to 30 frames per second, is still in the shelter. The same applies to Series S, which has only one performance mode for 30 FPS – only baked lighting works outside the shelter.
According to Thomas Morgan (Thomas Morgan) from DF, more accurate reiterating global lighting is better suited to the dynamic landscapes of the game. The change in the weather and seasons, as well as the destroyed environment – all this affects the light and shadow. “Improvement can be seen in more saturated and detailed shades between objects, in shading of heroes during the day and in the interior of the premises”, – the host is sure.
At the same time, the baked version also needs to be paid tribute – it does not spoil the picture, but it is still noticeable in it that obvious restrictions are noticeable. For example, it raises the level of saturation in certain elements like vegetation too much.
Artikel gespeichert unter: Hochzeits News






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