Advanced NVIDIA technologies in Assassin’s Creed: Unity

von Conny

25.Juli 2025

As part of a business partnership Ubisoft And NVIDIA A new video of the computer version was born Assassin’s Creed: Unity, Designed to convince users that the best Paris of the Great French Revolution will look on systems with the latest GeForce video cards. And all thanks to the use of the latest technologies in the field of visual calculations like a realistic model of shading, advanced smoothing and tesselia. In general, the fans of His Majesty "Grafon" is dedicated to.

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Assassin’s Creed: Unity

The best comments

Damn in the game huge space, excellent new graphics. No one has yet shown such a lively and large -scale, technological picture with thousands of different NPCs! And you all want this on a weak gland?! Stop whining about optimization!

Well, the game has not yet come out, so it’s too early to judge optimization, by the way I really liked the ACIII optimization, though not with the release of the game, after somewhere a week it went very smoothly and gave out an excellent picture on my old laptop, and ACIV immediately went without subsistence fps.

I read comments and people are a Non-uk-casinos.co.uk little right.HBAO+works on the AMD, and the last technology, too, does not work only TXAA (in my opinion, it is wretched) but NVIDIA also told us about the exclusives of the PC version of Watch Dogs, and it eventually was no different from the PS4 version.Everything will work on amd, except perhaps TXAA

And what a video card is needed so that FPS does not sit (rhetorical question)? The sad experience with AC4 showed that the GTX 780 Ti is not enough to provide an acceptable FPS at maximum settings. It seems that the video card is powerful, but the sense of zero. But the main thing is that there is no PHYSX, this stray will eat your video card and still ask.

A very shitty statement, it is not possible to play on maximums on the PC (who are much cooler than the canison graphics) then let’s play on the consoles on which these maximums do not smell? I do not understand this logic alone? It is all the same that swearing that they have a weak smartphone and cool games do not go on it and therefore run and buy black -and -wing nokia and say that you have all the games of your platform :)))

Either the fact that the consoles are more optimized by nature, Windows is multitasking, but the OS standing on consoles is light.

This is not an increase. This is called hardware physics. And these are just a husk and particles that aimlessly load the video card. But the most important thing is that all ordinary physics continues to form a processor, not a video card. So that nothing is freed there.

Without AMD chtoli? :)
These effects of Nvidia can always be chopped off, but it is inaudible to cut them on the AMD: P, so giggling can be explained by the summary caused by deep despair :)))

Either what games are done specifically for pine trees, which everywhere have exactly the same iron, which is much easier to make games than computers, t. To. The variety of computers is very great.

The question is really rhetorical. The fact that the ACIV was seated by the FPS on the top at that time by a single -chip video card, accessible to wide use (I do not attribute titans to this class, because the price) says that the developers of the game are sorely at the game developers. In WD, by the way, FPS periodically fell even among the "happy" owners of titans. So, my verdict: buy a video card for at least 100k, you are not safe from fps.

You will bring too much the value of identical iron in consoles. Yes, this is big + for developers, it means to optimize less strength. But do not forget that the developers in the PC do not need to do optimization for each piece of iron separately.For the pieces of iron, although they differ, but the differences are not so huge.Yes there are fluctuations, but therefore there is an opportunity to configure graphics in games.On the side of optimization, there are not a bunch of different ironings, but diversity in the main parameters such as memory and speed.And there are not many fundamental differences, but they are but not hundreds of them as you think. Yes, of course, you can delve into the structure and system of the teams of each piece of iron, but no one does this, even on the consoles because there are simpler ways of optimization that give, although less benefit (although it depends on the code) but much easier than the reckonimes.

About the languages ​​of proceeding of different levels to write Ninado, I doubt that someone writes games on the asembler :)

OS on the consoles is more lightly (although on PS 4 it seems like some kind of linh costs a modified one? I am not sure), but the essence of it is that the resources are devoured by the axis of the prost is negligible with the resources consumed by the game itself, + kikruti, which is precisely the minimum, which means everything that can be done, which can be eaten, should be much less than the consoles, although with graphite worse, so explain the need to have vidyuhu almost twice as power.

Here is just in the NVIDIA Control Panel settings and select: use CPU to process these particles or video card. And the processor processes all the basic physics. And you will never change this situation.

Artikel gespeichert unter: Hochzeits News

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