Activision would very much like to make a movie on Overwatch
von Conny10.Juli 2025
After a series of shorts on Overwatch The audience often asks Blizzard Entertainment make a full -fledged film. Only solve the fate of the tape will not only Blizzard, but also close partners from Activision. Activision, however, he does not mind dragging Overwatch on large screens.
MCVUK portal interviewed from Tim Kiplin (TIM Kiplin), senior executive director in management franchise in Activision Blizzard. Kiplin leads a special group that should turn the company’s games into large brands. The highest goal of this group is to make the franchise Activision Blizzard began to earn money in a variety of formats, including media and products based on motives.
Therefore, writes Mcvuk, Tim Kiplin – a person whose opinion will greatly affect the potential film on Overwatch. AND Kiplin refers to this idea with interest: "Yes, we would really like something like that".
Other details Kiplin Not voiced. Only says that the film is Overwatch would become not just a kind of advertising of the game, but a significant expansion of the audience of the franchise. And if you add a strong bet on e -sports, then Overwatch And it may completely turn out to be a unique phenomenon in mass culture – all thanks to the unusual alloy of very different formats.
Kiplin adds that with the film adaptation you need to deal with carefully. If Activision will not see the correct script, then he will not be engaged in the film. The company will not make the tape contrary to common sense.
Recall that Activision now also prepares a film adaptation Call of Duty. Moreover, plans are so large that Call of Duty are going to turn into a cinematic Marvel.
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I think by the film he meant a full meter. A film with living actors and really would look extremely strange.
What an action -packed action movie can independentcasinosites.co.uk go out! Highway 66. Strong and independent angel alone pushes the load. A reaper appears next to her. She calls for help, but no one comes! Where is the rest of her team? Rainhard burst into a crowd of enemies, Genji shouts: “I Need Healing!", The widow smashes godlessly, the rat, having blown up on her own mine, flies into the abyss, and May puts an ice wall on the Resp. Reaper killing their victim. The screen darkens and the inscription appears: “Mercy Switched to Hanzo (Was Mercy).".
You know, I didn’t even want to write anything, because Hatiter is immediately visible without logic and thinking.
But still could not resist.
The widow can cling to the high walls (which cannot be reached), and shoot in a free fall through many insurmountable obstacles.
A soldier can also make a rocketjump.
Since it went to that – this is the built -in chip of rat and Farra.
Genji and traser can be done more than all sorts of rocketjamps.
To “press a button and kill” you must either play against specific noobs that first see the game, or it’s good to be able to play yourself. I, playing the diamond, not so often I could realize Ulta.
Especially on the characters that the outsiders like you consider “No-Brain, click the button and kill everyone”.
And the features of the game are such that not only is the implementation of ultrases (even Vollhalhaks and Aimbots) requires skill, but they also give nothing but a few seconds won! Imagine?
Similar to you unique, who have never played the game (or once entered the free execution, you were raped by the "old people" and you dissolved snot), for some reason they believe that it is worth typing ulta and you won the rink.
But for some reason, the thought does not come to your brain that the ultu needs to be dialing-and this, consider, a third of the roller, sometimes even more, realize, use the implementation of the ulta, keep the advantage (because now you have no ulters, and the enemy has!). Etd and TP.
In general, I have written this xs.
This is not about the fact that there are secondary elements in overteca, the question is that it consists completely and entirely of the secondary, previously visible and extremely cheap elements like a fan service, pathos, extremely archetypal characters, gripped cliches. This is the very definition of the word "secondaryness" and its heyit is the natural reaction of a normal person who cannot be driving crazy by sticking boobs and asses into the game
You are wrong.
Let’s start.
In the world, war with robots flared up. To win over them, a special squad was created. (You read the plot of films like "Avengers". You are not enough? We go further). After the victory over them, people were frightened by the forces and power of this detachment, and went against him (how many atm films about the persecution of all sorts of agents, and the betrayal of their? This will already go to the plot for the second, or even third film). And then a group of rebels came out of this detachment, those who did not like the betrayal of the authorities and people, and who went against all (X-Men in all its glory. How many films are there on this plot?).
And then there are separate characters. The ripper, which has passed a cruel experiment that transformed it (well, why you are not a mural: the beginning?!).
You seem to be a little far from reality, if you say such things.
Yes, in 99% of modern films of the plot and Laura are less than in overwood at the moment. But it can be enriched even more, especially for the film.
It is difficult for me to consider an adequate person who is because of two female characters (out of fifteen?) in latex (or skin?) hangs on the whole game the stigma "fan service".
Moreover, these characters are completely dressed, and there is even nothing to look at.
It seems that this person, who can hardly be called adequate, is a regular in the Overwatch R34 sites, and is familiar with the game exclusively on these sites.
We go further. The game is a multiplayer shooter. that in itself is secondly already about twenty years.
Have not yet invented anything new in this genre, but good games continue to come out.
Nevertheless, even here, nearby, they did something new. Overvotch – not a typical multiplayer with shootouts. For some reason, no one ever thought of calling TF2 secondary in all parameters. Because to say this is stupidity.
Overvotch can be called the development of the idea of TF. More classes, more diversity.
Overvotch has its own mechanics and dynamics, not like any game. In many ways, this is achieved by a variety of classes, when a hurricane kwick resembles a hurricane for one class, and for the other – Taur Defenses.
The poetmou can only call Overwotch a “secondary fan -service” can only a person,
That is, TF2 is cool because there is a rocketjump, the overlook is because there is no rocketjump.
Hmm. Brilliant.
I don’t even see the point of continuing this dialogue.
With this phrase, you simply showed all the absurdity of your "logic".
And, so you are not embarrassed by the presence itself, but the secondaryness?
I’m sorry, your messages just look like a hatch of Hatier, who does not know what to cling to, and quickly jumps from one “problem” to another, trying to justify himself at least somehow, and justify his words.
Therefore, it was difficult for me to understand what you mean.
But okay.
Maybe then you will call something not secondary in modern cinema, game construction or something else? Something, original, unique, never early?
Oh, it seems in my rhetorical question so much sarcasm that the sarcasmometer has broken.
Yes it is difficult to judge in reality, because there is Laura, then the cat cried. And they do not plan to develop it particularly, apparently. So, every six months some second-rate comic book will throw.
In what place is the development of TF2 ideas? In TF2 there was a bunch of rocket-jump-Lick mechanic, thanks to which almost all classes, except for a spy or sniper, can move very quickly and unpredictably. The engineer can shoot turrets under his feet, immediately pick her up, sit down, jump and fly away to half the cards. The medic for synchronous jumps with a soldier can fly on his own rocketjumps. Py can push the enemy missile under his feet, shoot in the air from the rocket launcher and finish off the soldier with a fiery when landing (a literal case from a Muvik)
In Overch, a bunch of script abedes such as a widow’s hooks, who do not require any skill, ultimatics, giving autoima, sorcerers and just cunning abylies, so that Nubie does not immediately throw the game. Yes, there are skill -dependent characters, but there are also a bunch of frankly dull heroes working on the Kuldowns, and not to the player’s reaction. A few hours later, such a gameplay frankly bothers.
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