Actress from Mass Effect 2 will voice a female character in Fallout 4
von Conny06.August 2025
Our hero c Fallout 4, As you know, it will no longer silently shit the eyes of the interlocutors, but will begin to fully speak and answer. A Bethesda, Accordingly, she went to look for actors who will voice the protagonist the upcoming RPG.
He became a male voice Brian Dilani (Brian t. DELANEY). He has few significant roles, basically every extras in Evolve, Call of Duty: Advanced Warfare, Batman: Arkham Knight and other video games. But the female version of the protagonist you probably heard before – this Cortnei Taylor (Courtenay Taylor), which voiced Jack from the second and third Mass Effect. C Fallout The actress is familiar firsthand: she has already participated in New Vegas, where Gloria Van Graff, Genet and Jess Wilkins played Gloria.
News about leading voices Fallout 4 told the designer and screenwriter Bethesda Emil Pagliarulo (Emil Pagliarulo), who posted on his Twitter a joint photo with actors.
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The best comments
If you understand what I mean: 3
It turned out interestingly: the main character got the opportunity to speak, and in a place with this he lost the opportunity to choose … Strange.
I’m a pro
Because infa has already shone that in some interview the host of the screenwriter said something like âI doubted the system ofâ 4 options for the answer to the Abxy buttons â(in the case of a gamepad), but now I have lost doubts, because it looks goodâ. Nifiga is not good, as I think. Firstly, 4 options for replicas are corny. As the simplest example, you can recall the team menu, which is the same dialogue from Fallout 2 and New Vegas. There were at least five replicas, plus some had colloquial remarks, not a team. Secondly, it is not a complete replica, but its approximate value, which is also not good, because a situation may arise when the character says âa littleâ not what you expected, and in the localized version of the game they can completely lose some words/etc games/etc and get an erroneous version of the response. Therefore, I do not consider such a system of "good". If I wanted to insert the option âOne button – one answer optionâ, then why was it limited to four buttons? During the dialogs, nothing more happens, the rest of the buttons are idle, they would add replicas to them.
Yes. In the original there is something like:
1. Good idea, we will take it.
2. Open ..
3. OK! Just shut up already.
Anyway, not soon we will see games where every breath of the character affects the development of events. Too many resources for this need. And here they let me play out at least.
Here is an example:
1) hey dog, you are alone? Come with me
2) aaa! mutant! (battle)
3) mmmm … food (kill)
4) (carefully stroke)
5) you are not contagious? (study)
All experts who are arguing here about meager dialogues, corridor jokes, etc.D. You are our theorists, first wait for the release of the subject of discussion and then you will arrange a chant. That how it is only four answer options, this is not RPG, and some kind of old graphon, and in general all this is that the dough is cut off. At the same time, many of you consider the plots and graphon in Call of Duty âsuitableâ, and the Dark Souls series of purebred RPG.
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